The two dwarf towns of Dunlur and Barakor had lived in symbiotic harmony for centuries, the deep mines of Dunlur supplying ores of all kinds to the busy smiths of Barakor, and both cities sharing common families, foods and festivals.
This all changed when the Dunlur Mines and Barakor Smithies came under new leadership and the old ways were changed for the new. Suddenly the mines of Dunlur have been experiencing “accidents” at an unprecedented rate, leading to lower production and terribly unfavourable deals with the Smiths…
You and your companions have been hired by the Elders of Dunlur to investigate what they believe is corporate sabotage by those whom they once considered friends and family. Who is behind the mysterious goings-on in the mines? Are the occurrences natural or dwarf-made? Can conflicts be resolved peacefully or are the two towns destined to change their relationship forever?
This is an adventure for Level 3 players. Players will choose from a set of pregenerated characters. If bringing your own character, please run them by the DM first. This adventure favours characters and players who enjoy roleplaying, exploration and problem solving. Combat will be narrative-based.
|Date and time||24 September, 12pm|
|System and Setting||D&D 5E|
|Safety/content tool||Lines and Veils|
|Character creation||Level 3 pregenerated characters|
|Number of players||4-5 (ideal for beginners)|
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