The Gardener has been murdered. The self-appointed guardian of the local town of Silvestris, she was beloved by all, and none more so than by her beloved team of protectors, that kept the darkness of the wilds at bay. Which is why it shocked everyone in Silvestris when a raven came to town, announcing that she had been murdered, stabbed to death in her Inner Sanctum.
Since her death, her garden has been thrown into wild disarray - vines, branches and twisted roots attack anyone who come in close. Worse than that, the death of the Gardener means the town is unprotected from the forest’s dangers. It is up to the Gardner’s protectors to brave their way to her Inner Sanctum, reactivate its defenses…with one major problem. Only the Gardener’s protectors had access to her Inner Sanctum - meaning that only one of them could have been responsible for her murder. Who do you trust?
A Murder Mystery in the Wilds is a beginner-friendly D&D adventure of intrigue, deception and investigation. Prior to the game, all players will be given backstory about their characters, detailing where they were the day the Gardener was killed, information about their fellow protectors, and unique quests that determine the very future of the town of Silvestris.
Date and time | Sunday, February 23rd, 12pm |
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Place | Underline Center, Indiranagar |
System and Setting | D&D 5E (2014) |
Safety/content tool | Lines & Veils, Stars & Wishes, the X-Card |
Character creation | Pregen, Level 3 |
Number of players | 6 |
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