The prince has gone missing and all signs point towards the Temple of the Blue Dragon.
The most famous adventurers of the land, you and your party, are sent to investigate the kidnapping. What cultish nightmare will the group get dragged into? How many dragons need to die before peace is restored?
Expect some social interaction, a decent chunk of combat, loads of magic, and of course, the rule of cool wins. There’ll be a lot of rolling so feel free to carry your math rocks.
Duration: 5-6 hours
Players: 4-5 players
Experience: Not for beginners
Level: 11 (make your own characters, though pre-gens are available)
Nope. Whatever you’d like so long as it’s not a complete homebrew. If you’d like to do a full homebrew, we can meet a bit early tomorrow and sort that out too
The setting is the Western Ghats, think hills, trees, lakes, rivers, waterfalls.
The party is just pursuing the lead. Although the king won’t kill his best adventurers, it’s an important matter for which you’ll get rewarded appropirately.
As of the moment, the prince is just missing. Is he alive? Is he on this plane? Is he a chair? Let’s find out together.
As long as it’s a method allowed in the official rulebook(s), the freedom is yours. As for weapons and rarity and things, we can be sure that there will be a rare, and a magical item. But we can go over how many and which tomorrow. That said, if you’ve any in mind, do share those along with the sheet (or we can do this at the table)